Trying out some squash and stretch fighting animation in Spine 2D.
The character and move set is inspired by an old C64 game called "Fist II - The Legend Continues".
Went for a simple blocky design, and of course had to add a moustache. :)
The idea was to maybe do a metroidvania type brawler. Not super fast paced with flashy effects, and button mashing combos, but a little bit slower, more focused on precise timing.
Rendered out sprites from Spine2D, and put a simple scene together in blender. Rendered out in Blender